Running Head : Automatic imitation in a strategic context 1 2 3 Automatic imitation in a strategic context : 4 Players of Rock - Paper - Scissors imitate opponents ’ gestures
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چکیده
mirror neuron system 30 31 Cook: conducted experimental sessions; contributed to the data analysis and interpretation; wrote the first draft of the paper. Bird: contributed to the design of the experiment; conducted experimental sessions. Lünser: contributed to the design, data analysis and second draft of the paper. Huck: provided the idea for the study; contributed to the design, data analysis, interpretation and second draft of the paper. Heyes: contributed to the design, data analysis and interpretation; wrote the final draft of the paper. ABSTRACT 32 A compelling body of evidence indicates that observing an action makes the execution of that action 33 more likely. However, it remains unclear whether this so-called 'automatic imitation' is indeed 34 automatic (i.e. reflexive and involuntary) or whether these effects are better characterised as voluntary 35 actions. The present study sought to test the automaticity of automatic imitation by studying whether 36 imitative responding emerges in a strategic context where it reduces payoffs. Participants were 37 required to play Rock-Paper-Scissors, with the aim of achieving as many wins as possible, while 38 either one or both players were blindfolded. While the frequency of draws in the blind-blind condition 39 was precisely that expected at chance, the frequency of draws in the blind-sighted condition was 40 significantly elevated. Specifically, the execution of either a rock or scissors gesture by the blind 41 player was predictive of an imitative response by the sighted player. That automatic imitation emerges 42 in a context where imitation reduces payoffs accords with its 'automatic' description, and implies that 43 these effects are more akin to involuntary reflexes than to voluntary actions. These data represent the 44 first evidence of automatic imitation in a strategic context, and challenge the abstraction from 45 physical aspects of social interaction typical in economic theory and game theory.
منابع مشابه
Automatic imitation in a strategic context: players of rock-paper-scissors imitate opponents' gestures.
A compelling body of evidence indicates that observing a task-irrelevant action makes the execution of that action more likely. However, it remains unclear whether this 'automatic imitation' effect is indeed automatic or whether the imitative action is voluntary. The present study tested the automaticity of automatic imitation by asking whether it occurs in a strategic context where it reduces ...
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There is a large body of evidence of apparently spontaneous mimicry in humans. This phenomenon has been described as "automatic imitation" and attributed to a mirror neuron system, but there is little direct evidence that it is involuntary rather than intentional. Cook et al. supplied the first such evidence in a unique strategic game design that gave all subjects a pecuniary incentive to avoid...
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Over the past decade, a compelling number of studies reported that observing an action makes the imitation of that action more likely. The automatic character of human imitative behaviour was often claimed, but rarely tested. The demonstration of the absence of conscious control has been attempted in a recent report claiming that imitation can occur in the rock-paper-scissors (RPS) game, where ...
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References ml#ref-list-1 http://rspb.royalsocietypublishing.org/content/early/2011/07/12/rspb.2011.1024.full.ht This article cites 37 articles, 10 of which can be accessed free P<P Published online 20 July 2011 in advance of the print journal. Subject collections (556 articles) cognition (2149 articles) behaviour (538 articles) neuroscience Articles on similar topics can be found in th...
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Wemodel a learning dynamic in which players imitate and innovate. Of interest is to question whether Nash equilibrium play emerges, and if so, the role that imitation plays in this emergence. Our main result provides a general class of coordination game for which approximate Nash equilibrium play does emerge. Important conditions include that players imitate ‘similar’ individuals. The role of i...
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